// Made by brainbracker

void npc(Player @player, NPC @npc) {
	int state = npc.getState();
	if (state == 0) {
		npc.addText("Can't you do it? Want to get out of here?");
		npc.sendYesNo();
	}
	else if (state == 1) {
		if (npc.getSelected() == YES) {
			player.changeMap(105040300);
			npc.end();
		}
		else {
			npc.addText("No tired of jumping yet? Alright then...");
			npc.sendOK();
			npc.end();
		}
	}
}